Blender 4.1: The beginner’s guide
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(as of Oct 04, 2024 15:20:58 UTC – Details)
Blender 4.1: The beginners guide
Are you eager to dive into 3D modeling and animation using a powerful, open-source tool? Discover Blender. It’s not merely software; it’s a canvas where your digital artistry finds its true calling. Blender 4.1 boasts numerous enhancements, a streamlined user experience, and cutting-edge technologies.
The Beginner’s Guide for Blender 4.1 unveils the complexities of Blender, crafted specifically for the novice artist or someone embarking on a journey in digital artistry.
Here’s a snapshot of what’s inside:A comprehensive tour of the user interfaceBasics of 3D navigationModeling: A deep dive into tools and techniquesModeling using CurvesReferences for 3D modelingProcedural modeling with Geometry NodesThe Asset Browser’s offeringsShading: How to get interactiveMaterials and Textures decodedMastering PBR materials with Cycles and EEVEECamera work essentialsRendering in-depth: Eevee and CyclesCrafting and exporting captivating stillsThe art of animation and interpolationHarnessing animation constraintsThe magic of the ‘follow path’ in animationUsing procedural animations with physicsTools for animating and rendering visual storiesFinish animations with Blender’s video editor
Rooted in practicality, the book is filled with real-world examples, step-by-step instructions for complex tasks like hierarchical animations, and insights into scene setups for Cycles and EEVEE rendering.
Crafted with the Blender novice in mind, Blender 4.1: The beginner’s guide is free of jargon yet rich in detail. And if you’re an experienced artist from Blender’s earlier versions, consider this your updated guidebook. Accelerate your transition to Blender 4.1 and let your creativity take flight!
From the Publisher
Blender 4.1: The beginner’s guide
Learn how to use Blender 4.1 with a focus on beginner’s
One of the most challenging aspects of Blender is the vast array of features and resources available. As a beginner with no experience in the software, you might find yourself wondering where to start your learning journey. Blender 4.1: The beginner’s guide offers a tailored progression in the learning experience, designed to provide you with a smooth, gradual learning curve.
Beginning with the interface and 3D navigation basics, we advance to subjects related to 3D modeling with Mesh and Curve objects. You will also create procedural models with Geometry Nodes, developing custom Modifiers and Tools.
The final chapters cover materials, textures, and animation. In the animation section, we explore the possibilities of both interpolation and procedural motion. The materials and textures section covers common Shaders and PBR Materials. In the last chapter, we learn about rendering with Cycles and EEVEE, from the fundamentals of lights and cameras to the specific settings required by each renderer.
Step-by-step learning approach
Find how each tool works
The book covers many subjects and highlights key steps and features required to perform essential tasks related to Modeling, Geometry Nodes, Animation, Materials, and Rendering.
Discover the appropriate sequence needed to accomplish crucial tasks in Blender, along with comments and recommendations about properties and resources.
Explore Blender’s tools through simple and direct explanations and examples that showcase their core features.
No previous experience required
Many of the book’s explanations and sections include additional information about how each tool or feature can contribute to a project.
You will also find recommendations about the optimal time to use each resource in a production workflow.
Download example files
Follow along with the book’s content using downloadable example files that contain most of the examples and exercises developed in the chapters.
These files range from reference images used for modeling to final designs for Geometry Nodes or Render settings.
Highlights of the content Interface and 3D Navigation Create Blender Apps and Templates 3D Modeling (Mesh and Curves) Geometry Nodes (Modifiers and Tools) Materials and Textures Animation (Interpolation and Procedural) Render, Lights, and Cameras Video Sequence Editor
Start your learning journey with a complete overview of Blender for beginner’s
Expand Blender with Add-ons
One of the core aspects of Blender that you will discover when using the software for the first time is the ability to expand functions and tools with Add-ons.
Add-ons can enhance most tasks in Blender. You will learn how to manage and use some of the most useful built-in expansions for Blender, from options to improve camera management to extended object creation.
Introducing Geometry Nodes
Discover one of the most powerful resources in Blender for 3D modeling and creation: Geometry Nodes.
With Geometry Nodes, we explore the possibilities of creating procedural 3D models by making custom modifications.
You will also use the new option to create custom tools with Geometry Nodes, which provides a way to perform visual programming with Nodes.
Additionally, you will find recommendations about the optimal time to use each resource in a production workflow.
Modeling From References
Explore the benefits of using reference images to create 3D models through practical examples.
Learn how to insert and use images in the background of your 3D Viewport to start a modeling project. We use this resource to create example models and provide the files to give you a way to follow along with the exercises.
Render with EEVEE or Cycles
Utilize optional settings for both EEVEE and Cycles. You will find details about the best settings used for both render engines and how to leverage your GPU to speed up rendering.
Discover how to enable and use your graphics card to accelerate the rendering process.
ASIN : B0D5LX3VGV
Publisher : Independently published (May 29, 2024)
Language : English
Paperback : 346 pages
ISBN-13 : 979-8321302750
Item Weight : 1.65 pounds
Dimensions : 7.5 x 0.78 x 9.25 inches
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